Ride the elevator up while hiding in the box. Run into the room to the right and hide in the box in the top-right corner of the room. In the hallway, the long-armed creature will begin chasing you. Head up the stairs to the right of the next room. Repeat this until you make it through to the next room. Run and jump off the suitcase so that you’re as close to the next suitcase as possible, climbing onto it as quickly as you can. In the sea of shoes is a monster that will chase after you when you jump down in them. When you crawl out of the duct, you’ll jump down on top of a suitcase in a room that is full of shoes. This leads to the same area as if you climbed the suitcase and went through the duct. Instead, drop down the hole in the room to the ducts below. Climb through the duct and give it a hug.ĭon’t head back to the previous area. Next, instead of climbing onto the suitcase and proceeding to the next area, climb up the ladder instead. Light the Lantern in the back of the room. Rush over to and enter the hatch before the enemy grabs you.Ĭrawl through the duct and into the next room. As you do, the long-armed creature will come back into the room. Grab the lever on the floor and insert it in the hole in the column. If so, just hide in the corner on the right side of the room until it leaves. There’s a chance the creature will follow you to the next room. Once it does, sprint to the right and slide through the tiny hole in the wall. As you proceed, the long-armed creature will eventually smell you. This enemy can’t see, but it has a heightened sense of smell and hearing. This room contains the enemy with the long arms. In this room, be sure to stay next to the wall closest to the screen as you head right. Here, light the Candle.Īfter lighting the candle, crawl through the tiny opening to the right of the room. When you make it to the next room and the door closes behind you, turn around and climb up the door to the upper floor. Instead of just letting go, though, swing back and forth to gain some momentum, and then jump towards the door to make it through before it closes. Climb onto the cage and then jump and grab the pulley. Grab and drag the cage with the kid inside it over to the pulley hanging from the ceiling. Light the Lantern and then go back to the previous room. Once free, go left and squeeze through the tiny gap in the wall. Inside the cage, move left and right to eventually knock the cage to the ground and open the top. In the next room, you’ll wake up, still trapped inside the cage, as another child in a cage gets pulled away. Pick up the meat in the cage to eat it and a long arm will sneak in and slam the cage door shut, trapping you in. Crawl under a pipe and then light the Lantern directly beside it.Ĭontinue through the hall and into the next room. As you’re walking through the next area, Six will begin experiencing hunger pains again. Throw it at the button inside the elevator and ride it down to the level below. Grab the monkey and head into the elevator. Pick up the toy monkey in the middle of the next room and then throw it at the button on the wall (press and hold the throw button to build strength to reach the button). Grab the key, head to the right, throw the key onto the step, and then use the key to open the door. Go to the right side of the room and push on the wall with two pictures on it to reveal a new area. Pick up the key and drop down to the floor with it. Head back over and down to the table with the key on it. Grab the Statue and then throw it off the shelf to smash it. Jump over to the next set of drawers and then onto the shelf with the toilet paper rolls. A bed will drop down from the closet.Ĭlimb onto the bed and then climb the drawers to the top. Climb onto the suitcase and jump and grab the lever to pull it down. When you drop down, a few Nomes will run off.ĭrag the suitcase from the middle of the room to the closet with a handle on it to the right. Climb onto the box and through the opening in the wall to the next room. Go up one level and hug the Nome to the left of the platform.Ĭontinue up the stairs to the next level. Leave the room and head back to the flight of stairs. Climb onto the control panel and press the button a few times to get a preview of some of the areas coming up. In the hidden room, check behind the control panel in front of the giant eye and a Nome will run away again. Go through the wardrobe to the hidden room. This tile is actually a switch that opens a hidden room inside the wardrobe. Next, hop off the desk and then grab and drag the chair to the fourth tile from the wardrobe to the right-the tile that’s covered in dirt. Ignore it for now and climb up the chair, jump on the desk, and then light the Lantern. Go up the long flight of stairs and go through the first door you reach. The Lair is the second area after The Prison in Little Nightmares.
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